SHOTS FOR PERILOUS
Arc Shot from AimaBegum on Vimeo.
Dutch Tilt from AimaBegum on Vimeo.
Panning 2 from AimaBegum on Vimeo.
Panning from AimaBegum on Vimeo.
POV Shot from AimaBegum on Vimeo.
GIRL 1:
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GIRL 2:
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GIRL 3:
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GIRL 4:
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MALE:
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NAME:
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Aima
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Rohima
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Thahmina
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Tahia
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Unknown
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AGE:
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17
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17
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17
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17
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17
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ROLE:
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One of the popular girls that acts as an
innovator and expects people to always do things for them.
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One of the popular girls that acts as an
innovator and treats other people in a horrible and rude way.
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One of the popular girls that acts as an
innovator and is a nuisance inside and outside of school and always has
negative thoughts.
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A girl that aspires to be in the popular girl’s
clique but also is a Utopian. So she is kind and her kindness is taken
advantage of and is also very easily led.
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Is the victim of the popular girls but soon
turns out to be the killer.
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CHARACTERISTICS:
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Smart,
Pretty, Bitter and Uptight.
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Rebellious,
Pretty, Rude and Obnoxious.
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Loud,
Pretty, Mouthy and Self Obsessed.
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Gullible,
Innocent, Bubbly and Outgoing.
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Angry,
Violent, Over Protective and Cunning.
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CLEMS
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PARANORMAL
ACTIVITY
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CAMERA
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The camerawork in the trailer uses point of view shots
as characters are filming in their house with a hand held camera. Therefore
allowing the audience to connect with the characters as everything is shown
from their point of view so the audience are able to find out information at
the same time as the characters.
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Also the point of view shot puts the audience in the
shoes of the character and this means that there is no dramatic irony as the
audience know no more than the characters themselves.
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The camera
movements are very shaky to reflect that the characters are filming. This is
a convention of the horror genre as it makes the audience feel involved as
they share the nerves and unease that the characters do.
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This choice of
camera movement allows the film to look more realistic as the medium shots
only show what the characters can see in the house.
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Mid-shots and close-ups are used to show the audiences
reactions to certain scenes in the film.
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LIGHTING
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The colours used in the house are quite plain and simple
reflecting the modern feel of the house and the characters that live there
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The black of the night suggests evil, and darkness
whereas the white of the characters bodies implies purity and innocence so
perhaps demonstrates the contrast between the goodness of the characters and
the evilness of the supernatural.
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Also throughout the film there is natural lighting, to
remind the audience that this is being filmed, so when it’s in the day its
bright, whereas in the evening we can see the lighting changing implying that
something is coming.
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EDITING
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The calmer, more balanced scenes are shown at the
beginning and the more frightening, shocking scenes are shown towards the end
causing the trailer to appear unbalanced. Therefore it’s able to remind the
audience about the tenser and scarier scenes.
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Instead of using straight cuts, the film uses
dissolve transitions to white noise to remind the audience this is a home
video.
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The pace of the film is made fast through quick cuts
of the video camera becoming faded. By doing this, if becomes difficult for
the audience to be able to see what is happening
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The fast pace of the film is emphasised through
cutaways as this makes the trailer seem disjointed which creates an uneasy
feel.
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MISE
EN SCENCE
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The setting used is an ordinary family home and the
choice of decoration and props used such as the laptop suggests that this is
a modern family, therefore it can relate to the younger audience.
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Although, even though the setting is modern props such
as the chandelier implies that they are mixing the old and the new, which
could also suggests that there must be some history in the house, causing the
scary events.
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The bedroom is repeatedly used as a setting where the
supernatural events occur. Usually, the bedroom is associated with comfort
and safety however the trailer takes this feeling away as the comfort is
replaced with feeling uneasy.
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SOUND
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The film uses very little sound, there is no non diegetic
sounds to create an atmosphere but, because there is very little sound,
tension is built because audiences are waiting and expecting that something
will make them jump.
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Furthermore, by having no non diegetic sounds, a sense
of verisimilitude is created as the setting is a normal, quiet home where
background music is not needed in order to create an atmosphere. This allows
the audience to relate more to the scenes as they could imagine it
themselves, this is also another convention of horror films.
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Diegetic sounds are used in the trailer to create a
tense atmosphere as well as creating a sense of verisimilitude.
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Bangs and loud noises are also another convention of
horror films as people often associate this with making them jump or
violence. These are played when something frightening happens as this is more
likely that the audience will jump.
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